The Singing Game Engine (SGE) SDK is a Karaoke Middleware and provides a complete solution to develop karaoke / singing games. The solution takes care of the whole voice related production process of a singing game and includes on the engine side a scoring solution and a full sound pipe.
The key characteristics of the scoring are a set of independent modules including:
- Melody and rhythm scoring
- Lyrics scoring
- Rap or spoken voice scoring
- Adjusts to difficulty levels including presets
- Reliability thanks to the high precision pitch detection and anti-cheat system
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Multiplayer capability allowing up to 4 microphones simultaneously on a Nintendo Wii, Sony PS3 or Microsoft XBox
The SGE SDK provides a full sound pipe:
- Multiple microphone I/O management
- Optimized audio signal acquisition
- Multiple tracks audio mixer to mix players voice channels and music playback
- Audio effects to allow players to change their voice
Some other confidential features are also available or in development.
The whole solution is fully cross platform allowing smooth cross plat-form development and is available on Nintendo Wii, Sony PS3, Microsoft Xbox 360, PC, Nintendo DS and DSi, and iPhone.
The solution is the core of the 4 microphones Karaoke Game, We Sing by Nordic Games and of the Mindscape / Universal Music U-Sing Karaoke game.
Do not hesitate to contact us for more details: contact@voxler.fr
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